Larry Rye
General Manager
10+ years at Multiplay
Game server hosting, orchestration and live operations for your next multiplayer title.
What sets us apart was never the compute itself, it is the people running it, right beside you from the first capacity plan to the quietest day long after launch.
The partnership starts here, long before launch. We size the title with you, plan the bare metal and cloud mix together, and prove the integration while there is still time to shape it.
The original crew are right here, with decades of shipping, scaling, and recovering live games between them, the kind of judgment you only build from real launch nights, now on yours.
General Manager
10+ years at Multiplay
Vice President Engineering
20+ years at Multiplay
CEO
10+ years at Multiplay
Technical Director
15+ years at Multiplay
Head of Technical Account Management
5+ years at Multiplay
Head of Live Operations
15+ years at Multiplay
VP Commercial Operations
10+ years in the Game Hosting Industry
We pioneered the hybrid model, orchestrating bare metal and cloud as one system back in the 2010s, and we have run it at scale ever since. One scaling system picks the right capacity for every session, and you see a single API on top.
One autoscaler across bare metal and cloud, behind a single API.
Steady-state on bare metal, cloud only for the burst. Each session runs where it costs least.
Steady-state on bare metal, cloud only for the burst. Each session runs where it costs least.
30+ locations, six regions, sub-30ms target.
From soft launches to day-one peaks, these are some of the studios we work with.
PLAYBYPLAY
Boneloaf
Torn Banner
Tripwire
Multiplay is a multiplayer game server hosting and orchestration platform operated by Rocket Science Group, offering hybrid bare-metal and cloud hosting, automatic scaling, zero-downtime patching and 24/7 live operations across 31+ global regions.
It's the same hosting technology. Unity concluded direct support for its Multiplay service on 31 March 2026 and licensed the software to Rocket Science Group, founded by members of the original Multiplay team. Multiplay now operates the platform independently.
Multiplay is engine-agnostic: Unity, Unreal Engine and custom engines, via SDKs, a CLI and the allocation API.
Bring us your game, and you get people who care about it as much as you do.